AlphaSphere is an original musical instrument which aims to move the production away from the computer and back into the instrument. The current prototype uses existing switches to create a new interface for inputting digital data. AlphaSphere was started by Graduate / New Talent resident Adam Place as part of his Music and Visual Art diploma and is aimed at the emerging electronic musical instrument market.
Since graduating, Adam has been making moves to refine the design and develop his product with a view to bring it to market. He started his residency at the Studio in July 2009 and has summarised his aims below.
User Input
I am very interested in gathering input and collating feedback during my time in the Studio and I would love to explore different points of view in how the product can be developed and what people would like to see in the final version.
Market Research
I am looking to broaden research to consumer groups, as well as the obvious demographic of musicians. I am interested in connecting with specialists in education and therapy, and it has already been suggested that there could be a positive response from these groups. I also aim at exploring the markets beyond the specialists and early adopters, including the prospects within the mainstream market.
Pervasive applications
Beyond affecting sound, what are the expanded uses of the object? Affecting light, the surrounding environment or further digital applications... Would this expand the appeal of the product? A musical instrument has a very defined role, and acquiring the skills to play are very specific, however, there are many tasks which require us to acquire skill - typing, gaming etc... Is it possible to make an instrument which can be instantly usable, accessible and enjoyable, yet demand skill, a learning curve, and eventually allow for virtuosity?
This project has been awarded a Media Sandbox 2010 commission. Follow Adam's project journal at www.mediasandbox.co.uk.